Computers and Games
6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings
(Sprache: Englisch)
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess...
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Klappentext zu „Computers and Games “
This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship.
The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.
Inhaltsverzeichnis zu „Computers and Games “
Single-Player Monte-Carlo Tree Search.- Amazons Discover Monte-Carlo.- Monte-Carlo Tree Search Solver.- An Analysis of UCT in Multi-player Games.- Multi-player Go.- Parallel Monte-Carlo Tree Search.- A Parallel Monte-Carlo Tree Search Algorithm.- Using Artificial Boundaries in the Game of Go.- A Fast Indexing Method for Monte-Carlo Go.- An Improved Safety Solver in Go Using Partial Regions.- Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength.- Frequency Distribution of Contextual Patterns in the Game of Go.- A New Proof-Number Calculation Technique for Proof-Number Search.- About the Completeness of Depth-First Proof-Number Search.- Weak Proof-Number Search.- Cognitive Modeling of Knowledge-Guided Information Acquisition in Games.- Knowledge Inferencing on Chinese Chess Endgames.- Learning Positional Features for Annotating Chess Games: A Case Study.- Extended Null-Move Reductions.- GTQ: A Language and Tool for Game-Tree Analysis.- Probing the 4-3-2 Edge Template in Hex.- The Game of Synchronized Domineering.- A Retrograde Approximation Algorithm for Multi-player Can't Stop.- AWT: Aspiration with Timer Search Algorithm in Siguo.
Bibliographische Angaben
- 2008, 275 Seiten, mit Abbildungen, Maße: 15,6 x 23,8 cm, Kartoniert (TB), Englisch
- Herausgegeben:Winands, Mark H.M.; Ma, Zongmin; van den Herik, H. Jaap; Xu, Xinhe
- Herausgegeben: H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands
- Verlag: Springer
- ISBN-10: 3540876073
- ISBN-13: 9783540876076
- Erscheinungsdatum: 12.09.2008
Sprache:
Englisch
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