E-Learning and Games
10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
(Sprache: Englisch)
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.
The 36 full papers presented were carefully reviewed and selected from 60...
The 36 full papers presented were carefully reviewed and selected from 60...
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Klappentext zu „E-Learning and Games “
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
Inhaltsverzeichnis zu „E-Learning and Games “
E-learning and game; graphics.- Imaging and applications.- Intelligent data analytics and visualization.
Bibliographische Angaben
- 2016, 1st ed. 2016, XIV, 426 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
- Verlag: Springer, Berlin
- ISBN-10: 3319402587
- ISBN-13: 9783319402581
- Erscheinungsdatum: 04.06.2016
Sprache:
Englisch
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