Learn C++ for Game Development
(Sprache: Englisch)
If you re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you ll need to build game apps and applications.
Learn C++ for Game Development will show you how...
Learn C++ for Game Development will show you how...
Voraussichtlich lieferbar in 3 Tag(en)
versandkostenfrei
Buch (Kartoniert)
82.49 €
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenlose Rücksendung
- Ratenzahlung möglich
Produktdetails
Produktinformationen zu „Learn C++ for Game Development “
Klappentext zu „Learn C++ for Game Development “
If you re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you ll need to build game apps and applications. Learn C++ for Game Development will show you how to:
- Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL)
- Use design patterns to simplify your coding and make more powerful games
- Manage memory efficiently to get the most out of your creativity
- Load and save games using file I/O, so that your users are never disappointed
Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you ll have the skills to become a successful and profitable game app or applications developer in today s increasingly competitive indie game marketplace.
The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.
Inhaltsverzeichnis zu „Learn C++ for Game Development “
1. Beginning C++Part 1: Procedural Programming
2. Writing a Guessing Game with C++ Types
3. Creating Calculators with Operators
4. Beginning C++ Game Development with Arrays
5. Functions, the Building Blocks of C++
6. Making Decisions with Flow Control
7. Organizing Projects Using Files and Namespaces
Part 2: Object Oriented Programming
8. Object-Oriented Programming with Classes
9. Controlling Data with Access Modifiers
10. Building Games with Inheritance
11. Designing Game Code with Polymorphism
12. Copying and Assigning Data to Objects
Part 3: The Standard Template Library
13. The STL String Class
14. STL Array and Vector
15. STL List
16. STL's Associative Containers
17. STL's Stack and Queue
18. STL's Bitset
19. Using the STL in Text Adventure
Part 4: Templates and Metaprogramming
20. Template Programming
21. Practical Template Programming
Part 5: C++ Game Development
22. Managing Memory for Game Developers
23. Useful Design Patterns for Game Development
24. Using File IO to Save and Load Games
25. Speeding Up Games with Concurrent Programming
26. Supporting Multiple Platforms in C++
27. Wrapping Up
Autoren-Porträt von Bruce Sutherland
Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at http://brucesutherland.blogspot.com.
Bibliographische Angaben
- Autor: Bruce Sutherland
- 2014, 2014, XVII, 324 Seiten, Maße: 19,1 x 23,5 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1430264578
- ISBN-13: 9781430264576
- Erscheinungsdatum: 07.07.2014
Sprache:
Englisch
Kommentar zu "Learn C++ for Game Development"
Schreiben Sie einen Kommentar zu "Learn C++ for Game Development".
Kommentar verfassen