Mixed Reality and Games - Theoretical and Practical Approaches in Game Studies and Education
Theoretical and Practical Approaches in Game Studies and Education
(Sprache: Englisch)
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and...
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Klappentext zu „Mixed Reality and Games - Theoretical and Practical Approaches in Game Studies and Education “
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Bibliographische Angaben
- Autor: Mixed Reality and Games
- 2020, 296 Seiten, 10 Schwarz-Weiß-Abbildungen, Maße: 15,1 x 22,8 cm, Kartoniert (TB), Englisch
- Herausgegeben:Bektic, Emir; Bruns, Daniela; Gabriel, Sonja; Kelle, Florian; Pölsterl, Gerhard; Schniz, Felix
- Herausgegeben: Emir Bektic, Daniela Bruns, Sonja Gabriel, Florian Kelle, Gerhard Pölsterl, Felix Schniz
- Verlag: transcript
- ISBN-10: 3837653293
- ISBN-13: 9783837653298
Sprache:
Englisch
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