The Computer Graphics Manual
(Sprache: Englisch)
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field....
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Klappentext zu „The Computer Graphics Manual “
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field.
Inhaltsverzeichnis zu „The Computer Graphics Manual “
Part I: Basic Techniques Historical Notes Raster Graphics Scan Conversion Part II: Transformations and Projections Transformations Parallel Projections Perspective Projection Nonlinear Projections
Part III: Curves and Surfaces Basic Theory Linear Interpolation Polynomial Interpolation Hermite Interpolation Spline Interpolation Bezier Approximation B-Spline Approximation Subdivision Methods Sweep Surfaces
Part IV: Advanced Techniques Rendering Visible Surface Determination Computer Animation Graphics Standards Color Fractals
Part V: Image Compression Compression Techniques Transforms and JPEG The Wavelet Transform
Part VI: Graphics Devices Graphics Devices
Part VII: Appendixes
Autoren-Porträt von David Salomon
David Salomon is a professor emeritus of Computer Science at California State University, Northridge. He has authored numerous articles and Springer books, including Elements of Computer Security, Handbook of Data Compression, A Concise Introduction to Data Compression, Variable-length Codes for Data Compression, Transformations and Projections in Computer Graphics, Curves and Surfaces for Computer Graphics, Coding for Data and Computer Communications, Data Privacy and Security, and A Guide to Data Compression Methods.
Bibliographische Angaben
- Autor: David Salomon
- 2011, 1496 Seiten, mit farbigen Abbildungen, Maße: 16,3 x 24,4 cm, Gebunden, Englisch
- Verlag: Springer, London
- ISBN-10: 0857298852
- ISBN-13: 9780857298850
- Erscheinungsdatum: 06.10.2011
Sprache:
Englisch
Rezension zu „The Computer Graphics Manual “
From the reviews:"The book presents a broad overview of computer graphics, its history and its pioneers, and the hardware tools it employs. ... The book is presented in a very accessible fashion, with many grayscale and color illustrations, Mathematica or Matlab codes and examples with solutions. ... The book is definitely a must read for all who are interested in computer graphics in any way." (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1235, 2012)
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