Beginning Microsoft Kinect for Windows SDK 2.0 (PDF)
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Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.
Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.
What You Will Learn:
- Set up Kinect 2 and a workspace for Kinect application development
- Access audio, color, infrared, and skeletal data streams from Kinect
- Use gesture and speech recognition
- Perform computer vision manipulations on image data streams
- Develop Windows Store apps and Unity3D applications with Kinect 2
- Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Mansib is currently the R&D Technical Lead at Desjardins Lab, where he watches BBC documentaries on the HoloLens all day and hacks together holographic telepresence apps on it all night. His other hobbies include canoeing, playing the sax, and opening restaurants. His best friend is his cat Mittens, although they don't talk much. He lives in Montreal, Canada and doesn't yet have children to mention in this bio.
You can follow him on Twitter at @gaessaki or reach out to him on LinkedIn. His favorite blog (disclaimer: it's his own blog) is ramenscafe.
- Autor: Mansib Rahman
- 2017, 1st ed, 297 Seiten, Englisch
- Verlag: Springer-Verlag GmbH
- ISBN-10: 1484223160
- ISBN-13: 9781484223161
- Erscheinungsdatum: 12.08.2017
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 11 MB
- Ohne Kopierschutz
- Vorlesefunktion
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