Computer Graphics from Scratch (ePub)
A Programmer's Introduction to 3D Rendering
(Sprache: Englisch)
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math.
Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie...
Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie...
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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software with basic programming and high school math.
Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and shows you that computer graphics can be surprisingly simple. This broad introductory book gives you an overview of the computer graphics field with a focus on two core areas of modern graphics: raytracing and rasterization. Links to interactive demos throughout bring the algorithms alive. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and high school math to follow along.
Behind the beautiful imagery of the latest animated movie and the realistic environments of popular videogames lie some mysterious algorithms. Computer Graphics from Scratch aims to demystify these algorithms and shows you that computer graphics can be surprisingly simple. This broad introductory book gives you an overview of the computer graphics field with a focus on two core areas of modern graphics: raytracing and rasterization. Links to interactive demos throughout bring the algorithms alive. Every algorithm is built up without the use of external libraries or APIs and is presented with language agnostic pseudocode, allowing anyone with a basic understanding of programming and high school math to follow along.
Autoren-Porträt von Gabriel Gambetta
Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching Computer Graphics at his alma mater. More recently, Gambetta has been working at Google Zürich, where he's been since 2011 except for a stint as an early engineer in the London-based multiplayer game tech unicorn Improbable.
Bibliographische Angaben
- Autor: Gabriel Gambetta
- 2021, 248 Seiten, Englisch
- Verlag: No Starch Press
- ISBN-10: 1718500777
- ISBN-13: 9781718500778
- Erscheinungsdatum: 18.05.2021
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Größe: 24 MB
- Ohne Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
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