Design for Learning in Virtual Worlds (PDF)
This text explores the history and evolution of virtual worlds, the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning.
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This text explores the history and evolution of virtual worlds, the theories behind the use of virtual worlds for learning, the design of curricula in virtual worlds, design guidelines for elements experienced in virtual worlds that support learning.
Benjamin E. Erlandson is Assistant Professor of Instructional Science and Technology with an emphasis in Digital Media in the School of Information, Technology, and Communication Design (ITCD) at California State University, Monterey Bay. In addition to teaching several courses in interactive media design/development and instructional design, Dr. Erlandson runs the Virtual Environments for Situated Inquiry of Complexity (VESIC) Lab, conducting various research studies investigating the usefulness of meso-immersive 2D and 3D virtual environments-much like those used for many popular computer games-for learning about complex systems.
- Autoren: Brian C. Nelson , Benjamin E. Erlandson
- 2012, 240 Seiten, Englisch
- Verlag: Taylor & Francis
- ISBN-10: 1136863044
- ISBN-13: 9781136863042
- Erscheinungsdatum: 22.05.2012
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- Dateiformat: PDF
- Größe: 8.44 MB
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