Triple Play / Telecoms Explained (PDF)
Building the converged network for IP, VoIP and IPTV
(Sprache: Englisch)
"Triple Play"is a combination of Internet
access, voice communication (telephony), and entertainment services
such as IP television and video on demand.
The erosion of the traditional voice service, together with the
ever-increasing competition...
access, voice communication (telephony), and entertainment services
such as IP television and video on demand.
The erosion of the traditional voice service, together with the
ever-increasing competition...
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"Triple Play"is a combination of Internet
access, voice communication (telephony), and entertainment services
such as IP television and video on demand.
The erosion of the traditional voice service, together with the
ever-increasing competition between companies, is pushing the
telecommunications industry towards a major shift in its business
models. Customers want more services in a more flexible way. Today,
this shift can only be carried out by offering converged services
built around the Internet Protocol (IP). Triple Play, a bundle of
voice, video, and data services for residential customers, is the
basis of this new strategy.
Hens and Caballero explain how and why the telecommunications
industry is facing this change, how to define, implement and offer
these new services, and describes the technology behind the
converged network. Triple Play analyses a number of business
strategies to minimise costs, while migrating infrastructures and
offering new services.
Triple Play:
* Describes the elementary concepts of triple play service
provision and gives detailed technical information to highlight key
aspects.
* Discussed access networks, transport, signaling, service
definition and business models.
* Covers the latest innovations in Triple Play services such as
Ethernet in the First Mile (EFM), VDSL2 (Very High Speed title="Digital Subscriber Line"
href="http://en.wikipedia.org/wiki/Digital_Subscriber_Line">DSL
second generation), pseudowires andMultiprotocol Label Switching
(MPLS).
* Explores video solutions (encoding, IPTV, VoD) alongside
transmission and switching technologies (Ethernet, DSL, PON,
NG-SDH).
* Includes a chapter on IP Multimedia Subsystem (IMS) and on
fixed/mobile convergence.
Triple Play: Building the Converged Network for IP, VoIP and
IPTV provides decision makers, engineers, telecommunications
operators, network equipment manufacturers, installers and IT
managers with a thorough understanding of the changes of
traditional voice service and its impact upon the
telecommunications industry.
access, voice communication (telephony), and entertainment services
such as IP television and video on demand.
The erosion of the traditional voice service, together with the
ever-increasing competition between companies, is pushing the
telecommunications industry towards a major shift in its business
models. Customers want more services in a more flexible way. Today,
this shift can only be carried out by offering converged services
built around the Internet Protocol (IP). Triple Play, a bundle of
voice, video, and data services for residential customers, is the
basis of this new strategy.
Hens and Caballero explain how and why the telecommunications
industry is facing this change, how to define, implement and offer
these new services, and describes the technology behind the
converged network. Triple Play analyses a number of business
strategies to minimise costs, while migrating infrastructures and
offering new services.
Triple Play:
* Describes the elementary concepts of triple play service
provision and gives detailed technical information to highlight key
aspects.
* Discussed access networks, transport, signaling, service
definition and business models.
* Covers the latest innovations in Triple Play services such as
Ethernet in the First Mile (EFM), VDSL2 (Very High Speed title="Digital Subscriber Line"
href="http://en.wikipedia.org/wiki/Digital_Subscriber_Line">DSL
second generation), pseudowires andMultiprotocol Label Switching
(MPLS).
* Explores video solutions (encoding, IPTV, VoD) alongside
transmission and switching technologies (Ethernet, DSL, PON,
NG-SDH).
* Includes a chapter on IP Multimedia Subsystem (IMS) and on
fixed/mobile convergence.
Triple Play: Building the Converged Network for IP, VoIP and
IPTV provides decision makers, engineers, telecommunications
operators, network equipment manufacturers, installers and IT
managers with a thorough understanding of the changes of
traditional voice service and its impact upon the
telecommunications industry.
Inhaltsverzeichnis zu „Triple Play / Telecoms Explained (PDF)“
Preface. Chapter 1. Business Strategies. 1.1 Expanding Telco Businesses. 1.2 Triple Play Applications. 1.3 Driving Factors of Triple Play. 1.4 Telcos Strategies. 1.5 Infrastructures. 1.6 Triple Play Market. 1.7 Conclusions. Chapter 2. IP Telephony. 2.1 Coding of Voice Signals. 2.2 Network Performance Parameters. 2.3 Opinion Quality Rating. 2.4 Objective Quality Assessment. 2.5 Market Segments. Chapter 3. Audiovisual Services. 3.1 Digital Television. 3.2 Questioning the IPTV Business Models. 3.3 Regulatory Framework. 3.4 Architectural Design. 3.5 Television and Video Services and Applications. 3.6 Formats and Protocols. 3.7 How a Codec Works. 3.8 Windows Media and VC-1. 3.9 Service Provision. 3.10 Service Assurance. Chapter 4. Signalling. 4.1 The Real-time Transport Protocol. 4.2 The Real-time Control Protocol. 4.3 The Session Initiation Protocol. Chapter 5. IP Multicasting. 5.1 IP Multicast Groups and their Management. 5.2 Multicast Routing. Chapter 6. QoS in Packet Networks. 6.1 QoS Basics. 6.2 End-to-end Performance Parameters. 6.3 Marking. 6.4 Scheduling. 6.5 Congestion Avoidance. 6.6 Congestion Control and Recovery. Chapter 7. QoS Architectures. 7.1 QoS in ATM Networks. 7.2 QoS in IP Networks. Chapter 8. Broadband Access. 8.1 Broadband Services Over Copper. 8.2 The Passive Optical Network. 8.3 Ethernet in the First Mile 8.4 Service Provisioning. Chapter 9. Quadruple Play. 9.1 Cellular Communications Overview. 9.2 Wireless Communications Overview. 9.3 The IP Multimedia Subsystem. Chapter 10. Carrier-class Ethernet. 10.1 Ethernet as a MAN/WAN Service. 10.2 End-to-End Ethernet. 10.3 Limitations of Bridged Networks. 10.4 Multiprotocol Label Switching. 10.5 Migration. Chapter 11. Next-generation SDH/SONET. 11.1 Streaming Forces. 11.2 Legacy and Next-generation SDH. 11.3 The Next-generation Challenge. 11.4 Core Transport Services. 11.5 Generic Framing Procedure. 11.6 Concatenation. 11.7 Link Capacity Adjustment Scheme. 11.8 Conclusions. Index.
... mehr
Preface. Chapter 1. Business Strategies. 1.1 Expanding Telco Businesses. 1.2 Triple Play Applications. 1.3 Driving Factors of Triple Play. 1.4 Telcos Strategies. 1.5 Infrastructures. 1.6 Triple Play Market. 1.7 Conclusions. Chapter 2. IP Telephony. 2.1 Coding of Voice Signals. 2.2 Network Performance Parameters. 2.3 Opinion Quality Rating. 2.4 Objective Quality Assessment. 2.5 Market Segments. Chapter 3. Audiovisual Services. 3.1 Digital Television. 3.2 Questioning the IPTV Business Models. 3.3 Regulatory Framework. 3.4 Architectural Design. 3.5 Television and Video Services and Applications. 3.6 Formats and Protocols. 3.7 How a Codec Works. 3.8 Windows Media and VC-1. 3.9 Service Provision. 3.10 Service Assurance. Chapter 4. Signalling. 4.1 The Real-time Transport Protocol. 4.2 The Real-time Control Protocol. 4.3 The Session Initiation Protocol. Chapter 5. IP Multicasting. 5.1 IP Multicast Groups and their Management. 5.2 Multicast Routing. Chapter 6. QoS in Packet Networks. 6.1 QoS Basics. 6.2 End-to-end Performance Parameters. 6.3 Marking. 6.4 Scheduling. 6.5 Congestion Avoidance. 6.6 Congestion Control and Recovery. Chapter 7. QoS Architectures. 7.1 QoS in ATM Networks. 7.2 QoS in IP Networks. Chapter 8. Broadband Access. 8.1 Broadband Services Over Copper. 8.2 The Passive Optical Network. 8.3 Ethernet in the First Mile 8.4 Service Provisioning. Chapter 9. Quadruple Play. 9.1 Cellular Communications Overview. 9.2 Wireless Communications Overview. 9.3 The IP Multimedia Subsystem. Chapter 10. Carrier-class Ethernet. 10.1 Ethernet as a MAN/WAN Service. 10.2 End-to-End Ethernet. 10.3 Limitations of Bridged Networks. 10.4 Multiprotocol Label Switching. 10.5 Migration. Chapter 11. Next-generation SDH/SONET. 11.1 Streaming Forces. 11.2 Legacy and Next-generation SDH. 11.3 The Next-generation Challenge. 11.4 Core Transport Services. 11.5 Generic Framing Procedure. 11.6 Concatenation. 11.7 Link Capacity Adjustment Scheme. 11.8 Conclusions. Index.
... weniger
Autoren-Porträt von Francisco J. Hens, José M. Caballero
Francisco J. Hens is a senior technology specialist at Trends Communications Ltd. He holds a B.Eng. and an M.A. in Telecommunications from the Universitat Politècnica de Catalunya. Francisco has a wide experience in local and extended networks, and many of his interests include most of the technologies deployed in the field of triple play, voice, video and data applications: TCP/IP architecture and routing, Ethernet and Gigabit Ethernet, SDH, ATM, and DSL. He has published books, articles and white papers on these subjects.José M. Caballero is the International Marketing manager for Trend Communications Ltd. He has an M.B.A., B.S. and an M.A. in computer communications. José has previously worked as a Communications Developer, Consultant at IBM, and is currently Director of Telecommunications in the UOC university. He is an acknowledged expert in next-generation networks and has published several articles, interviews and books on these subjects in the U.S., UK, Spain and Mexico. Over the last ten years José has given over 90 international lectures, seminars and conferences on Triple Play, NGN, SDH/SONET, 3G and Gigabit Ethernet.
Bibliographische Angaben
- Autoren: Francisco J. Hens , José M. Caballero
- 2008, 1. Auflage, 416 Seiten, Englisch
- Verlag: John Wiley & Sons
- ISBN-10: 0470754397
- ISBN-13: 9780470754399
- Erscheinungsdatum: 02.08.2008
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