Computers and Games
9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers
(Sprache: Englisch)
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess...
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Klappentext zu „Computers and Games “
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.The 20 papers presented were carefully reviewed and selected of 30 submitted papers.
The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Inhaltsverzeichnis zu „Computers and Games “
Monte Carlo Tree Search.- Concrete Games.- Theory and Complexity.- Cognition Model.
Bibliographische Angaben
- 2016, 1st ed. 2016, XX, 225 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Aske Plaat, Walter Kosters, Jaap van der Herik
- Verlag: Springer, Berlin
- ISBN-10: 3319509349
- ISBN-13: 9783319509341
- Erscheinungsdatum: 10.12.2016
Sprache:
Englisch
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