Digital Media: The Future
The Future
(Sprache: Englisch)
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of...
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Klappentext zu „Digital Media: The Future “
This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.
Inhaltsverzeichnis zu „Digital Media: The Future “
- New Media Technologies: The European Perspective (Eric Badiqu).- From Web-Site to On-Line Presence: From Internet to Information Society (Peter Thomas).
- Human Computer Interaction with Global Information Spaces - Beyond Data Mining (Jim Thomas et al).
- Transparent Access to Video Over the Web: A Rezension of Current Approaches (Peter J. Macer).
- Ubiquitous Communications and Media: Steps Towards a Wearable Learning Tool (Nick Dyer et al).
- Grafting the User Interface onto Reality (David Johnston et al).
- Challenges for the World-Wide Web Graphics Web - FRA Hopgood Watermarking of Digital Images - Current Techniques and Future Prospects (Roger Green et al).
- An Evolving Vision of Sound: An Intuitive User Interface for Creative Control of Complex Musical Objects (P.J. Comerford et al).
- Integrating Paper and Digital Documents (Heather Brown).
- Smart Documents with ActiveX 3D Data Visualisation Components (Michael Jern).
- 3D Fashion Design and The Virtual Catwalk (Pascal Volino et al).
- Artificial Garments for Synthetic Humans in Global Retailing (G.K. Stylios).
- CATS: A Multimedia Tool for Scenographic Simulation in Theatre and TV - (F. Martinez et al).
- Interpretation and Performance Assessment of Actors Representations in Virtual Rehearsals (I.J. Palmer).
- Real-Time Virtual Humans (Norman Badler et al).
- Dialogue Design for a Virtual Interactive Presenter (Marc Cavazza).
- Virtual Humans Behaviour: Individuals, Groups and Crowds (Daniel Thalmann et al).
- An Inhabited 3D Oil Platform for Immersive CSCW (Roland M. Banks).
- 3D Virtual Community Building Applications in the PANAIVE Architecture (Chris Flerackers et al).
- Telepresence - The Future of Telephony (Graham Walker).
- A Journey to the Hemispheric User Interface - Creative and Technical Achievements (Janice Webster)..
Bibliographische Angaben
- 2000, 312 Seiten, 167 Schwarz-Weiß-Abbildungen, Maße: 15,5 x 24 cm, Gebunden, Englisch
- Herausgegeben: John Vince, Rae A. Earnshaw
- Verlag: Springer, London
- ISBN-10: 1852332468
- ISBN-13: 9781852332464
- Erscheinungsdatum: 29.03.2000
Sprache:
Englisch
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