Entertainment Computing - ICEC 2014
13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings
(Sprache: Englisch)
This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and...
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Klappentext zu „Entertainment Computing - ICEC 2014 “
This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.
Inhaltsverzeichnis zu „Entertainment Computing - ICEC 2014 “
Digital games and interactive entertainment.- Entertainment for purpose and persuasion.- Computational methodologies for entertainment.- Entertainment devices, platforms and systems.- Interactive art, performance and novel interactions.
Bibliographische Angaben
- 2014, 2014, XIV, 248 Seiten, Maße: 15,9 x 22,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh
- Verlag: Springer, Berlin
- ISBN-10: 3662452111
- ISBN-13: 9783662452110
Sprache:
Englisch
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