GameMaker Fundamentals
Learn GML Programming to Start Making Amazing Games
(Sprache: Englisch)
Beginner leve
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Produktdetails
Produktinformationen zu „GameMaker Fundamentals “
Beginner leve
Klappentext zu „GameMaker Fundamentals “
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.
What You Will Learn
- Review core programming features required for sound knowledge of GameMaker
- Master how to combine GML to orchestrate game actions
- Utilize GameMaker's layers to create exciting games
- Set up player control
Who Is This Book For
Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.
Inhaltsverzeichnis zu „GameMaker Fundamentals “
Chapter 1: Instance LayersSub - Topics What are layers Layer types Layer orders ProjectsChapter 2: VariablesSub -Topics Built in variables Drawing variables Variable types Projects
Chapter 3: ConditionalsSub - Topics What are conditoinals Examples Projects
Chapter 4: Drawing ShapesSub - Topics: Drawing shapes Projects
Chapter 5: Drawing ContinuedSub - Topics: Drawing variables Using fonts Formatting text Drawing sprites Formatting sprites Projects
Chapter 6: Keyboard Input & Basic ControlsSub - Topics: Keyboard input Mouse input Moving a player instance Projects Chapter 7: Objects & EventsSub - Topics: Alarm event Create event Draw event Step event Input events Collision event Draw GUI event Projects
Chapter 8: SpritesSub - Topics: Importing sprites Strip images Formatting sprites Projects
Chapter 9: Health & LivesSub - Topics: Health Lives Score Projects Chapter 10: MouseSub - Topics: Mouse Buttons Interaction with mouse Projects
Chapter 11: AlarmsSub - Topics: Usage Setting alarms Example usage Projects
Chapter 12: CollisionsSub - Topics: Usage Events Collisions using code Examples Projects
Chapter 13: RoomsSub - Topics: Setting a background Views Projects
Chapter 14: BackgroundsSub - Topics: Moving backgrounds Projects
Chapter 15: SoundsSub - Topics: Importing audio Playing sounds Playing music Audio control Projects
Chapter 16: Splash Screens & MenusSub - Topics: Why use a splash screen Unlockable levels Projects
Chapter 17: RandomizationSub - Topics: Using random values Random variables examples Projects
Chapter 18: AISub - Topics: Moving towards the player Bullets Projects
Chapter 19: INI filesSub - Topics: What are INI files Writing data Reading data Projects
Chapter 20: EffectsSub - Topics: Built in effects Effect layers Projects
Chapter 21: LoopsSub - Topics: Types of loops Effect layers
... mehr
Projects Examples Projects
Chapter 22: ArraysSub - Topics: Example usage Two dimensional arrays Drawing array data Using for weapon control Projects
Chapter 23: DS ListsSub - Topics: Example usage Adding data Organizing data Projects
Chapter 24: PathsSub - Topics: Creating a path Manipulating a path Projects
Chapter 25: FunctionsSub - Topics: Setting up Examples Projects
Chapter 22: ArraysSub - Topics: Example usage Two dimensional arrays Drawing array data Using for weapon control Projects
Chapter 23: DS ListsSub - Topics: Example usage Adding data Organizing data Projects
Chapter 24: PathsSub - Topics: Creating a path Manipulating a path Projects
Chapter 25: FunctionsSub - Topics: Setting up Examples Projects
... weniger
Autoren-Porträt von Ben Tyers
Ben Tyers is an expert GameMaker user, developer, coder, and trainer. He has authored a number of books on GameMaker for game application developers.
Bibliographische Angaben
- Autor: Ben Tyers
- 2022, 1st ed., XXV, 406 Seiten, 269 farbige Abbildungen, Maße: 17,8 x 25,4 cm, Kartoniert (TB), Englisch
- Verlag: Springer, Berlin
- ISBN-10: 1484287126
- ISBN-13: 9781484287125
Sprache:
Englisch
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