Live Performance and Video Games
Inspirations, Appropriations and Mutual Transfers
(Sprache: Englisch)
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and...
Voraussichtlich lieferbar ab 01.07.2024
versandkostenfrei
Buch (Kartoniert)
36.00 €
- Lastschrift, Kreditkarte, Paypal, Rechnung
- Kostenlose Rücksendung
Produktdetails
Produktinformationen zu „Live Performance and Video Games “
Klappentext zu „Live Performance and Video Games “
Narrative strategies, immersion, interaction, participation, identification, multimodality, characters and the connection between physical and fictional or virtual worlds: the fields of inquiry into the complex relationship between live performance and video games are numerous and diverse. For the first time, this collection brings together international researchers and artists to explore this relationship in a variety of essays. The contributors to this volume focus on reciprocal inspirations, appropriations and transfers applied by theatre artists, game designers and researchers. They analyze several artistic forms such as VR performance, immersive theatre, speedrunning or Game-Theatre.
Autoren-Porträt
Réjane Dreifuss (Edited by) >Simon Hagemann (Edited by)
>Izabella Pluta (Edited by)
>
Bibliographische Angaben
- 2024, 250 Seiten, 25 Schwarz-Weiß-Abbildungen, Maße: 14,8 x 22,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Réjane Dreifuss, Simon Hagemann, Izabella Pluta
- Verlag: transcript
- ISBN-10: 3837671739
- ISBN-13: 9783837671735
Sprache:
Englisch
Kommentar zu "Live Performance and Video Games"
Schreiben Sie einen Kommentar zu "Live Performance and Video Games".
Kommentar verfassen