Serious Games, Interaction, and Simulation
5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers
(Sprache: Englisch)
This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.
The 16 revised full papers together with 2 keynote papers were carefully reviewed and...
The 16 revised full papers together with 2 keynote papers were carefully reviewed and...
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Produktinformationen zu „Serious Games, Interaction, and Simulation “
Klappentext zu „Serious Games, Interaction, and Simulation “
This volume constitutes the proceedings of the5th International Conference on Serious Games, Interaction, andSimulation, held in Novedrate, Italy, in September 2015.The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and applicationof games for purposes other than entertainment. As such they cover areas likecognition, psychology, technology-enhanced education, evaluation and assessment,multimedia and information technology, and feature new scientific approachesand results from experiments and real-life applications.
Inhaltsverzeichnis zu „Serious Games, Interaction, and Simulation “
Applying a Serious GameQuality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genresand Competences for In-game Certification.- Serious Games for the CognitiveStimulation of Adults: a proposal of a pilot project.- VirtualSign in SeriousGames.- The Design and Study of a Serious Game for Attention Training of theOlder Adults.- Sensitizing: Helping Children Design Serious Games for a SurrogatePopulation.- Chess Playing and Mathematics: an Exploratory Study in the SouthAfrican Context.- A Virtual City Environment for Engineering Problem BasedLearning.- Knowledge Improvement of Dental Students in Thailand and UK throughan Online Serious Game in Dental Public Health.- A Gamified Community forFostering Learning Engagement towards Preventing Early School Leaving.- Seriouscomputer games design for active learning in teacher education.- EnablingControl of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious GameDevelopment through Model-Driven Authoring.- Serious Games For Large-ScaleImage Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.
Bibliographische Angaben
- 2016, 1st ed., VIII, 139 Seiten, Maße: 15,5 x 23,5 cm, Kartoniert (TB), Englisch
- Herausgegeben: Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho
- Verlag: Springer, Berlin
- ISBN-10: 3319290592
- ISBN-13: 9783319290591
- Erscheinungsdatum: 25.03.2016
Sprache:
Englisch
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