Basic Math for Game Development with Unity 3D (PDF)
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This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects.
Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, you'll gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.
After completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay.
You will:
- Understand the basic concepts of points and vectors, and their applications in game development
- Grasp the details of autonomous behaviors such as facing a target, following and chasing an object, and more
- Apply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion control
Gregory Smith is a software engineer at Virtual Heroes, a company that focuses on creating training and simulation software in Unreal Engine. He received his undergraduate degree in Computer Science from Northwest Nazarene University in 2018 and earned a Masters of Computer Science and Software Engineering degree from the University of Washington Bothell in 2020. Gregory also owns his own game company, Plus 2 Studios, which he works on in his spare time.
- Autoren: Kelvin Sung , Gregory Smith
- 2023, 2nd ed, 447 Seiten, Englisch
- Verlag: APress
- ISBN-10: 1484298853
- ISBN-13: 9781484298855
- Erscheinungsdatum: 19.12.2023
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 21 MB
- Ohne Kopierschutz
- Vorlesefunktion
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