Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 / Communications in Computer and Information Science Bd.1702 (PDF)
First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers
(Sprache: Englisch)
This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.
The 12 papers presented...
The 12 papers presented...
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Produktinformationen zu „Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030 / Communications in Computer and Information Science Bd.1702 (PDF)“
This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.
The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.
Bibliographische Angaben
- 2023, 1st ed. 2023, 275 Seiten, Englisch
- Herausgegeben: Rodrigo Pereira dos Santos, Marcelo da Silva Hounsell
- Verlag: Springer Nature Switzerland
- ISBN-10: 3031276396
- ISBN-13: 9783031276392
- Erscheinungsdatum: 09.03.2023
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
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- Größe: 16 MB
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Englisch
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