Learning Web-based Virtual Reality (PDF)
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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard.
By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.
You will:- Experience WebVR, the WebVR API, and WebVR libraries
- Make use of various pieces of VR hardware
- See popular WebVR projects
- Use A-Frameto build your own WebVR projects
Srushtika Neelakantam is a student in Computer Science major at Sir M. Visvesvaraya Institute of Technology, Bangalore. She is a Tech-Speaker at Mozilla and has spoken at various national and international tech conferences. She is a passionate developer in android and web platforms. She runs a Learning Club in Bangalore where she actively advocates for an open web and teaches webliteracy to the people in her region. She is a Mozilla Representative and is actively contributing to the Mozilla VR project. She's part of the Campus Advisory Committee which aims at making contributions to Mozilla's open source projects easier, for Campus students.
- Autoren: Srushtika Neelakantam , Tanay Pant
- 2017, 1st ed, 83 Seiten, Englisch
- Verlag: Springer-Verlag GmbH
- ISBN-10: 1484227107
- ISBN-13: 9781484227107
- Erscheinungsdatum: 02.03.2017
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
- Dateiformat: PDF
- Größe: 2.66 MB
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