Machine Learning for Kids (ePub)
A Project-Based Introduction to Artificial Intelligence
(Sprache: Englisch)
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language.
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A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language.
Machine Learning for Kids introduces young readers to the concept of Artificial Intelligence (AI) and the related applications of Machine Learning. Readers learn how to create intelligent games like a rock-paper-scissors game that can learn hand motions and use them to compete against another player; an application that can recognize the genre of a book based on its cover; a mail sorting game that will recognize the postal code on an envelope and use it to send a letter to the right place. They'll also learn how to create a chatbot to answer questions; an artificially intelligent character that will recognize compliments and insults; a virtual Alexa-style smart assistant that learns simple commands; even how to train a Pac-Man character to avoid ghosts. Each project demonstrates a different way that AI is used in the real-world, and readers will be introduced to the biggest issues and challenges that the adoption of AI brings to society.
Machine Learning for Kids introduces young readers to the concept of Artificial Intelligence (AI) and the related applications of Machine Learning. Readers learn how to create intelligent games like a rock-paper-scissors game that can learn hand motions and use them to compete against another player; an application that can recognize the genre of a book based on its cover; a mail sorting game that will recognize the postal code on an envelope and use it to send a letter to the right place. They'll also learn how to create a chatbot to answer questions; an artificially intelligent character that will recognize compliments and insults; a virtual Alexa-style smart assistant that learns simple commands; even how to train a Pac-Man character to avoid ghosts. Each project demonstrates a different way that AI is used in the real-world, and readers will be introduced to the biggest issues and challenges that the adoption of AI brings to society.
Autoren-Porträt von Dale Lane
Dale Lane is an award-winning, UK-based software developer for IBM, where he's worked on IBM's (AI) Watson platform since 2011. The father of two children, he's gained distinction working on projects and games that help explain core principles of machine learning to younger students. Lane's free companion website for this book (https://machinelearningforkids.co.uk/) is now used in thousands of schools, and has received worldwide acclaim.
Bibliographische Angaben
- Autor: Dale Lane
- Altersempfehlung: 12 - 14 Jahre
- 2021, 392 Seiten, Englisch
- Verlag: No Starch Press
- ISBN-10: 1718500572
- ISBN-13: 9781718500570
- Erscheinungsdatum: 19.01.2021
Abhängig von Bildschirmgröße und eingestellter Schriftgröße kann die Seitenzahl auf Ihrem Lesegerät variieren.
eBook Informationen
- Dateiformat: ePub
- Größe: 49 MB
- Ohne Kopierschutz
- Vorlesefunktion
Sprache:
Englisch
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